![]() I’ve been using plug-ins inside Ferrite Recording Studio for years now. You may not know it, but iPadOS supports Apple’s Audio Unit plug-in format and has for a while now. Many Logic users also use third-party audio plug-ins. According to Apple’s press release, you can roundtrip projects back and forth between Logic on Mac and Logic on iPad without trouble.Įxcept… there’s just one thing. Logic Pro appears to be more or less directly compatible. I hope Apple has embraced multi-touch gestures-and if they haven’t, I hope they get with the program soon.Īre these apps compatible with their Mac equivalents? But if users have to reach up to the top left corner of one of these apps every time they want to pause or play a video, it will get old really fast. At an initial glance at video demonstrating these apps, I didn’t see any hint of such gestures. The moment I configured Ferrite to toggle playback on and off by using a two-finger tap gesture, my productivity soared. (I use Final Cut Pro and Logic Pro on a 13-inch MacBook Air without any trouble, so this shouldn’t be an issue-and it isn’t.) That said, the moment I saw Final Cut Pro running on an iPad, I immediately saw the potential of Apple making an iPad Pro with a larger display.Īfter seven years of editing podcasts on the iPad using Ferrite Recording Studio, I’ve come to appreciate the productivity enhancement that comes from using multi-touch features as the touch equivalent of keyboard shortcuts. ![]() There’s full support for Apple Pencil, and when you put the iPad Pro in a Magic Keyboard case or attach a keyboard, the app will use familiar keyboard shortcuts and responds to the trackpad-driven pointer as you might expect.ĭue to the limited size of the iPad’s display, some items have been relocated-the Logic Pro mixer is its own window, for example-but everything seemed usable, even on a smaller iPad Pro. ![]() I was especially impressed with the new jog wheel interface in Final Cut Pro, which lets you place a circular interface element on either the left or right edge of the screen and use it to move quickly (or slowly!) through the timeline.īut just as what makes the iPad special is that it’s not just a touch tablet but can take other forms, these apps also seem to embrace those other forms. A swipe from the left side in Logic makes the channel strip labels and controls wider, and there’s a loop navigator that can slide in from that side, too.Īpple seems to have done just what you might expect: these are apps that are familiarly Final Cut Pro and Logic Pro but modified to support touch gestures. You can swipe up and down in the center of the Final Cut Pro window to make the timeline larger (and the preview window smaller) or the reverse. Apple clearly intends them both to be touch-first apps, just as the iPad itself is a touch-first device. Really different in a lot of ways-while also being strangely familiar. How different are these apps from their Mac counterparts? ![]() (Surely it’s not a project seven years in the making!) I really wonder what finally made Apple decide to build and ship iPad versions of these apps. I said beyond the obvious one! I honestly don’t know, though it’s clear from what I’ve seen that Apple has put an enormous amount of effort into both of these apps. (For the rest, May 23 is two short weeks away.) Fortunately, I’ve got answers to some-but definitely not all-of them. And beyond the obvious “what took them so long,” I had a lot of questions about both of these apps. Apple announced on Tuesday that Final Cut Pro and Logic Pro are coming to the iPad starting May 23. When Apple released the M2 iPad Pro last fall, it was able to boast about video performance-but only by trumpeting the third-party app DaVinci Resolve, since Apple’s own video editing software still wasn’t available on the platform. “At least Adobe is investing in the future of the iPad Pro-something we’ve yet to see from Apple’s own pro software team, which still hasn’t offered versions of Logic Pro and Final Cut Pro for the iPad,” I wrote back in 2018, still lamenting the situation, as I did once again in 2021. But in the intervening seven and a half years, it’s felt that the iPad’s hardware has constantly been let down by its software-and Apple’s failure to support its own pro iPad hardware with its pro-level apps was a perfect example of the problem. Final Cut and Logic arrive on iPad: Questions and (some) answersīack in November 2015, Apple released the first iPad Pro, and I was hooked.
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